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Click a button to download that version of Potato Games: Remastered.
Latest Version: v3.1.0
Latest Version: v3.1.0
All Versions
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1.13.2 |
Update Logs
All the changes and additions.
v3.2.0 / v4.0.0
This version is not complete. Will most likely be released after Minecraft 1.16.
The following changes occurred;
Lobby / Gameplay
Additions / Changes
- Updated the Resistance Timer to now be refresh-able. - Updated the "bug_report" trigger to now be "feedback" and provide a Google Form players can fill out. - Added in a hologram display that notifies players about the newest minigame added. - Renamed the player setting "Spectate Match" to "Spectate Game". - Changed the "Selected Minigame" display to now cycle through the minigames in Game Selection: Random. - Added in reminder messages during Team Selection and Game Voting for players that haven't made a selection. - Changed all sidebar displays to have bold names. - Improved all Inventory Menus to better update and apply activations. Bug Fixes - Spectators during Team Selection and Game Voting had the wrong message sent to them. - Fixed it so all "winner" titles have a set display time. - Fixed the Team Selection system sometimes putting players on the incorrect team. - Fixed players not properly joining the game mid match in Teams Mode when Team Creation is set to Selection. Advancements - Increased the requirement amount for the advancement, EvoTechian. - Increased the requirement amount for the advancement, Seasoned Potato. |
Minigames
General
- Added a new minigame, Trickshot. Reach the required amount of eliminations to win. - Fixed several player heads in the tutorials. - Updated several structure displays. Capture - Updated parts of the tutorial's text. - Added in proper death messages for when the player is killed. - Fixed the respawn message lingering too long. - Improved power-up activation. Fuse - Fixed the "player eliminated" message from displaying twice if the player was eliminated from their fuse running out. - Readjusted the amount of lives players have in all modes and difficulties. Woolly Collection - Reworded the objective description to be clearer. - Updated the tutorial with better visual displays and reworded some messages. Tsunami - Fixed how the challenge advancement, Last Stand, was rewarded during play. - Added in a sound warning if you're standing on a collapsing building. Shadow Fighters - Changed the lamps to now be updated directly instead of redstone dust. Knockout - Removed unimportant information in the tutorial and reworded a couple lines. - Improved winner calculation speed. - Added in a check to draw the game if there's no player with points. - Added in a couple new weapons and updated several existing weapon lores. - Adjusted how often points are given and removed in both modes. - Fixed the fireDamage and fallDamage gamerules not applying correctly. Potato Hoarder - Improved winner calculation speed. - Added in a "collected" sound-effect for picking up the potato. - Created a new arena, EvoTech Village. Downgrade - Re-worded the intro-description message. - Fixed players receiving the Resistance Helmet at the start of the game. Shatter - Fixed the intro-description message from not displaying. - Fixed items and effects not clearing from eliminated players. Sheariously - Fixed the intro-description message from not displaying. - Improved the respawn system to be faster. Potato Royale - Tweaked the spawn rate of shields. - Made shields spawn with 25 durability. Assembly - Fixed the display for the "Shears" recipe to now be centered properly. - Fixed the display for the "Glass Bottle" recipe to now be the correct display. Descent - Fixed the an issue that caused the player's score to not be tracked properly. - Improved the title display times for the drop countdown. - Tweaked several of the templates. |
v3.1.0
The following changes occurred;
Lobby / Gameplay
Additions / Changes
- Updated the Credits section in the Inventory Menu. Bug Fixes - Changed several playsound commands for better audio quality. Advancements - Reworded the advancement description of Colorful Jumping to be more accurate. - Changed the name of the "First Win" advancement to now say, Sweet Potato Victory. - Added a new challenge advancement, Quick Crafting, for crafting a requested item in 5 seconds or less in Assembly. - Added a new challenge advancement, Spelunking, for getting a final total of 1700 meters or more while in FFA mode in Descent. |
Minigames
Color Roulette
- Reworded several parts of the tutorial text. Woolly Collection - Game now draws when time runs out instead of trying to determine a winner. - Fixed a bug in Teams Mode that prevented wool from dropping properly. Paint Blast - Fixed a bug allowing area effect clouds to remain from Paint Bombs. - Improved minigame clean up. Downgrade - Removed players receiving glowing after 3 minutes. - Fixed players being able to kill each other during game setup. - Fixed fire damage not being enabled. - Fixed players not being fully healed when killing a player. - Fixed players not being set to spectator mode under the "Draw" ending. Assembly - Fixed a typo in the spectator actionbar display when inbetween rounds. |
v3.0.0
The following changes occurred;
Lobby / Gameplay
Additions / Changes
- Changed the Lobby Parkour reward from a particle trail to a pair of Golden Boots. - Added the gameplay option, Team Creation Method: Selection. At the start of the game, players get 30 seconds to join either the Red or Blue team. - Kite now slowly rotates through his dialog if a player is nearby. - Updated several islands in the Lobby. - Changed the default settings for "Rounds Played" to 10 Rounds. Bug Fixes - Added in a fail-safe for when a player sets their potato count to something below 0. Advancements - Fixed an issue that allowed several vanilla advancements to appear during play. - Changed the challenge advancement, Colorful Jumping, to now require the player to survive 40 rounds of Color Roulette, instead of 30 rounds. |
Minigames
General
- Created a new minigame, Descent. Have the highest total falling distance after 10 rounds. - Added in the gamerule, "fallDamage = false" to a multitude of minigames. - Added in the gamerule, "fireDamage = false" to a multitude of minigames. - Added in the gamerule, "doImmediateRespawn = true" to all minigames. - Added colored helmets in the Gameplay Lobby in Teams mode to better show which team players are on. (Also displays spectating players.) Capture - Updated several power-ups so their effects make a larger impact and have better indicators. Fuse - Increased fuse duration in all difficulties by 5 seconds. - "Low Fuse" alert now begins at 10 seconds instead of 5 seconds. Color Roulette - Complete rework of the difficulty curve, game now maxes out after 50 rounds. - Fixed a bug that prevented elimination messages from displaying before the first round had completed. Woolly Collection - Fixed an issue where when one team would reach the required wool count, both teams would be unable to pick up wool regardless if they reached the required wool count. Pyromania - Updated the cannons with additional TNT routes. Paint Blast - Fixed an issue which caused the game to softlock during setup if there was more than 8 players in FFA mode. - Reduced the charge up time for the "Blast Jump" from 30 seconds to 15 seconds. Knockout - Fixed a bug that allowed spectating players to be displayed on the FFA scoreboard. - Changed and added new weapons. Potato Hoarder - Changed when comeback mechanic kicks in during all modes. - Increased the sword attack damage of non-potato-holding players. - Increased the duration of the speed boost when collecting the potato. Sheariously - Changed and added randomizing elements throughout the course. - Increased the "Countdown" timer from 20 seconds to 30 seconds. - Added in a check to auto-end the game if all players got to the end before the Countdown timer ended. Potato Royale - Added damage numbers to weapon lore along with special enchantments. Assembly - Added a fix to prevent crafting items from disappearing if they're accidentally dropped. - Changed the stack amount of materials given from 16 to 64. - Replaced several recipes that had unique items in them. (All recipes are now generalized around the default material group.) |
v2.2.0
The following changes occurred;
Lobby / Gameplay
Additions / Changes
- Changed the color of text inside the Information Booklet to make reading easier. - Moved the "Start Platform" display text to the actual start platform location to clear confusion. - Removed several structures from Lobby area. - Cleaned up some text in the Information Panel. - The Leaderboard can now display multiple "1st Place" winners instead of it constantly displaying 1st, 2nd, and 3rd Place. Bug Fixes - [Realms] Fixed the Admin System not allowing players to become an admin. - Fixed an issue where advancements weren't loading properly on servers. (Seems to be a Minecraft bug, so I put a round-a-bout fix for now.) |
Minigames
General
- Reduced the start delay on all minigames. (Used to help lower ended servers load the arenas before gameplay started.) Capture - Increased the rate at which points were given. (1 second -> 1/2 a second) - Adjusted the amount of points required to win for all modes. - Decreased max playtime from 5 minutes to 4 minutes. Fuse - Fixed an issue where players would be rapidly teleported between arenas. Woolly Collection - Reduced the delay on new wool spawning. - Players now get a full heal when killing a player. - Adjusted the required amount of wool needed to begin the homestretch in all modes. Collapse - Improved Snowballs to work more efficiently. - Improved the anti-cheating system to prevent players from standing on the edge of blocks. - Added a fail-safe if the game takes too long to end. (Auto ends after 4 minutes.) Pyromania - Changed when PvP enables. (2 minutes -> 1 minute 30 seconds) Knockout - Fixed an issue where players would be rapidly teleported between arenas. - Fixed a bug where some items had a long "CanPlaceOn" nbt tag when hovering over the item. Potato Hoarder - Fixed an issue where players would be rapidly teleported between arenas. - Reduced the playtime from 5 minutes to 3 minutes. - Fixed an issue where potatoes would spawn incorrectly in the Teams gamemode. Potato Royale - Fixed an issue which allowed players that left while playing to be rewarded a potato after rejoining before the game ended. - Reduced the playtime from 15 minutes to 10 minutes. - Increased the rate of Crate Spawning from every 5 minutes to every 3 minutes. - Added a new message to announce when players become revealed. - Re-balanced the damage numbers and spawn chance of all weapons. |
v2.1.0
The following changes occurred;
Lobby / Gameplay
Additions / Changes
- Cleaned up typos in the Information Panels. |
Minigames
General
- Cleaned up typos in the tutorials. Downgrade - Improved the killing of item entities during gameplay. |
v2.0.0
The following changes occurred;
Lobby / Gameplay
Additions / Changes
- Added in a MC version and commandblock checker. - Added in the personal setting Spectate Match. When enabled, that player will become a spectator regardless of gamemode behavior. The setting resets after a game and when logging in. - The Master Reset now does a "cleanup" of all lobbies and minigames. - Added in the gameplay setting, Game Selection: Voting. Allows for players to vote on five randomly selected minigames in-between rounds. - Changed "Force Team Balancing" to "Team Creation Method". - Changed Force Team Balancing option "Enabled", to "Balanced". - Changed Force Team Balancing option "Disabled", to "Randomized". - Added in a lobby menu icon to visit the website. (Compass) - Added the gameplay setting Force Theme to allow the prioritization of certain themed aspects. - Updated the credits display. - Reworked the advancements. - Organized the advancements into three categorizes; Lobby, Gameplay, and Challenges. - Added new advancements to achieve! - Added a new "Leaderboard" in the Lobby. (Displays the previous game's winner and some basic game stats.) - Added new locations and features to the Lobby. Bug Fixes - Players using the elytra in the lobby could start the game, causing them to be stuck in the floor during the beginning segment. - Spectating players in FFA mode now see the winner's name instead of "Defeat". - No sound was played when a player was chosen for Game Selection. - Fixed the Force End System skipping steps occasionally. |
Minigames
General
- Updated all tutorials to have longer pauses for dialog, to better depict gameplay, and be more consistent across minigames. - Added in better condition checking to force end minigames when the situation requires it to. Capture - Changed the required amount of points in both gamemodes and all difficulties. Fuse - Arrows weren't removed at the end of a match. Color Roulette - The tutorial was summoning in an entity that wasn't being used and not removing it afterwards. - Made the selected color appear in all hotbar slots. Woolly Collection - Improved the waiting area. Collapse - Reworked how snowballs "reload". Pyromania - Complete rework of the minigame. Tsunami - Added in a bossbar that displays when PvP enables. Shadow Fighters - Fixed a condition when the remaining two players were to die in the same moment caused the game to continue playing. - Fixed sound issues in the tutorial. - Added in a bossbar that displays the current stage's remaining time. - Tweaked the gameplay of the Darkness stage. Paint Blast - Created an "Estimated Blocks" tracker during gameplay. - Improved Paint Bombs to work more reliably and added a "splashing" paint effect. - Tweaked Blast Jump's charging bar animation. - Displays for "Color Cyan" are now actually in cyan, not blue. - Tweaked how winners are displayed in FFA mode when a tie is reached. Knockout - Fixed an issue where the respawn armorstands weren't removed after a match. - Created EvoTech themed items and arena. - Changed the weapon randomizing timer from 15s to 12s. Potato Hoarder - Created a comeback system for Free-For-All mode. - Updated the win checking system in Teams mode. Shatter - Updated the arena selection process to be faster. - Created a new arena, Evo Forest. Potato Royale - Re-balanced the weapons to be less overpowered and scale properly. - Shields can now take damage and break. |